
/*

#include "InputPlayer.h"

InputPlayer::InputPlayer()
{
	for( int iKey = 0; iKey < SDLK_LAST; ++iKey )
	{
		m_aKeys[iKey] = false;
		m_aKeysLast[iKey] = false;
	}
}

InputPlayer::~InputPlayer()
{

}

void InputPlayer::Update()
{

}

bool InputPlayer::IsKeyDown( int a_eSDLKey )
{

}

bool InputPlayer::IsKeyPressed( int a_eSDLKey )
{

}

*/
